Michigan State University
Michigan State University
Experience Architecture
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University General Education requirements
College of Arts and Letters requirements  

Experience Architecture Major Requirements 



AL 150 - Humanities and Computing Projects I

AL 151 - Humanities and Computing Projects II

AL 242 - Introduction to Experience Architecture

AL 333 - Researching Experience Architecture (W)

AL 366 - Managing Experience Architecture Projects

AL 444 - Prototyping Experience Architecture

AL 466 - Experience Architecture Capstone

AL 482 - Experience Architecture Internship



CSE 201 - Fundamental of Information Technology

CSE 231 - Introduction to Programming I

CSE 232 - Introduction to Programming II



STA 303 - Design Thinking

STA 260 - Concepts of Graphic Design



WRA 210 - Introduction to Web Authoring

WRA 260 - Rhetoric, Persuasion and Culture

WRA 410 - Advanced Web Authoring



PHL 130 - Logic and Reasoning



STA 468 - Interactive Web Design

WRA 482 - Information and Interaction Design



STA 365 - Typography I: Form and Meaning

STA 467 - Time and Motion Design

WRA 320 - Technical Writing (W)

WRA 415 - Digital Rhetoric

AL 150: Humanities and Computing Projects I

Problems and implications related to computing from the perspective of the Humanities.

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AL 151: Humanities and Computing Projects II

Understanding of how to use a personal computer, web browsers, and mobile devices.

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AL 242: Information to Experience Architecture

This class is an introduction to Experience Architecture (XA). It is designed to help you explore a set of concepts that are central to the XA major and to introduce you to the broader field of study that comprises it.

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AL 333: Researching Experience Architecture (W)

Researching for product, services, and processes as applied to user experience. Contextual inquiry, field studies, card sorting, participatory design, interviewing, focus groups, and usability testing. Field trip required.

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AL 336: Managing Experience Architecture Projects

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AL 444: Prototyping Experience Architecture

Process models used in the planning and designing of interactive experiences. Organization of information, user interactions, visual design attributes, prototyping methods, and interface design.

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AL 466: Experience Architecture Capstone

Integrate knowledge and skills acquired from previous courses. Conceptualization, planning, implementation, and assessment of a project, service, system or an idea in a collaborative setting.

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WRA 482: Information & Interaction Design

In this course, students work on collaborative projects to design effective, integrated, experiences for users. Our aim is to transform (for the better!) the way people do things in their everyday lives at work, in their homes, and in other social settings. Students conduct activity analysis to observe and analyze everyday practices, use object-­oriented modeling techniques to represent and plan transformations to those practices, and do UI prototyping to specify implementation plans.

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CSE 201: Fundamentals of Information Technology

Digital representation of objects such as numbers, signals, and 3-dimensional shapes. Algorithms that operate on digital objects. Computer communications and the Internet. Computer security and web services.

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CSE 231: Introduction to Programming I

Introduction to programming using Python. Design, implementation and testing of programs to solve problems such as those in engineering, mathematics and science. Programming fundamentals, functions, objects, and use of libraries of functions.

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CSE 231: Introduction to Programming II

Continuation of object-centered design and implementation in C++. Building programs from modules. Data abstraction and classes to implement abstract data types. Static and dynamic memory allocation. Data structure implementation and algorithm efficiency. Lists, tables, stacks, and queues. Templates and generic programming.

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STA 303: Design Thinking

What is "Design Thinking"? Why has this strange term become the buzzword du jour of every business and inno-vation guru? And why should we care? What is its value for businesses and organizations?

In order to answer these questions, we must consider the meaning of design in the contemporary context and explore its relationship to epistemology and cognition is "Design Thinking" a designerly way of knowing. Is it a process both of making and learning? A sort-of learning through making?

Additionally, we must explore the methods and theories underlying the act or experience of "Design Thinking" through making work that helps us access a sensitivity to the context in which "Design" exists today, the context of the experiential, the intangible, the systemic.

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STA 260: Concepts of Graphic Design

Overview of form and communication analysis and manipulation. Investigation of theory, concept and visual tools central to developing visual communication systems.

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WRA 210: Introduction to Web Authoring

Analyzing, evaluating, and authoring Web sites. Principles of design rhetoric. Practices of Web accessibility.

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WRA 260: Rhetoric, Persuasion, and Culture

Rhetorical analysis of consumer, corporate, organizational, and popular cultures appropriate to professional settings.

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WRA 410: Advanced Web Authoring

Developing and maintaining large-scale, interactive Web sites. Visual design, usability, audio and video integration, ongoing site management, and web accessibility.

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PHL 130: Logic and Reasoning

Deductive and inductive reasoning. Topics such as rational argumentation, fallacies, definition, meaning, truth and evidence. Techniques for critical reading and thinking.

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STA 468: Interactive Web Design

Digital interactivity as a tool for visual communication, design and distribution of ideas. Conceptual, formal and typographical explorations relating to web-based activities such as interface design, user-interaction and basic animation. Research, writing, and discussion of current related events using personal blogging tools.

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WRA 482: Information and Interaction Design

Design of information systems for professional writers. Information and interfaces. User-centered design lifecycle. Activity analysis, object-oriented modeling, prototyping, and technical specifications.

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STA 365: Typography I: Form and Meaning

Formal and communicative properties of typography. Letterform, font specification, style, meaning, texture, and space. Sequence of analysis from formal aspects, to communicative, to a synthesis of the two.

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STA 467: Time and Motion Design

Time-based design embraces the use of sound and motion for visual communication and personal expression relating to the field of graphic design. Conceptual and formal explorations relating to the moving image such as motion graphic identity systems, stop-motion animation, kinetic typography for film, television and architecture, digital video and sound production for short format.

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WRA 320: Technical Writing (W)

Principles and practices of effective writing in the workplace. Technical, scientific, and electronic-mediated writing. Includes audience and organizational needs, visual rhetoric, information design, electronic publication, ethics, technical style, usability testing, and team writing.

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WRA 415: Digital Rhetoric

Rhetorical, social, political, economic, and ethical dimensions of electronic writing and publishing. Rhetorical dynamics of computer-mediated writing spaces such as the Internet, World Wide Web, e-mail, and synchronous chat.

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